Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(178 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks3
Land ramp1
Other acceleration2
Other1
Draw engines4
Cantrips & burst draw10
Recursion1
Value engines6
Counterspells3
Spot removal13
Graveyard hate2
Board wipes1
Protection5
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
+8
+5
Dual & shock lands1
+4
Premium utility lands1
+6
Utility lands4
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+9
+8
+7
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+23ⓘ
Synergy pieces4
Win conditions1
Combat threats6
Sacrifice outlets1
Drain effects2
Token generators4
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats79Interaction78Mana base66
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes1 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.