Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(406 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks5
Treasure generators3
Tutors9
Draw engines5
Cantrips & burst draw1
Value engines1
Spot removal2
Board wipes5
Stax & hate2
Two-Color Powerhouse Lands (3)+11ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands17
Taplands6
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces9
Win conditions1
Sacrifice outlets6
Drain effects2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency89Mana base89Threats81
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats30 cards
30 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.