Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(264 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+10.5ⓘ
Fast mana1
Mana rocks1
Land ramp1
Other acceleration3
Other1
Low Land Count (30/33)+-8ⓘ
Tutors4
Draw engines3
Cantrips & burst draw4
Recursion3
Value engines6
Spot removal11
Board wipes3
Stax & hate2
Protection3
Low Land Count (30/33)+-8ⓘ
Fetchlands2
Dual & shock lands3
Utility lands6
Taplands15
2 Combo Families (2 lines, Consistency: 94%)+29ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Combo pieces3
Synergy pieces8
Win conditions2
Combat threats9
Sacrifice outlets3
Drain effects2
Reanimation1
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.2 (Bracket 2)+Game Changers→ Bracket 3
Threats90Mana base69Interaction58
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Vampire Tribal23 cards
23 vampire creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.