Edgar Markov

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Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence264 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy+10.5
Fast mana1
Mana rocks1
Land ramp1
Other acceleration3
Other1
Low Land Count−8
Tutors4
Draw engines3
Cantrips & burst draw4
Recursion3
Value engines6
Other3
Spot removal11
Board wipes3
Stax & hate2
Protection3
Low Land Count−8
Fetchlands2
Dual & shock lands3
Utility lands6
Taplands15
Basic lands2
2 Combo Families+29
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15
Combo pieces3
Synergy pieces8
Win conditions2
Combat threats9
Sacrifice outlets3
Drain effects2
Reanimation1
Damage multipliers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.2 → Bracket 3
Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain24 cards

24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Vampire Tribal23 cards

23 vampire creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos2 total

  • 2-card combos · 2
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