Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(246 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks3
Land ramp1
Other acceleration2
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw3
Wheels2
Counterspells4
Spot removal4
Board wipes2
Stax & hate2
Protection1
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands7
Taplands8
Synergy pieces5
Combat threats1
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base83Interaction55Speed47
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Discard24 cards
24 discard synergies. Empty opponents' hands while gaining value.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.