Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence175 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana4
Mana rocks3
Land ramp1
Other acceleration2
Treasure generators1
Other acceleration1
Tutors2
Draw engines3
Cantrips & burst draw6
Wheels2
Scry & Surveil2
Value engines1
Counterspells4
Spot removal8
Board wipes2
Stax & hate19
Protection2
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands7
Taplands8
Basic lands3
Tempo Control+13.4ⓘ
Synergy pieces15
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Graveyard (Commander)21 cards
This deck uses the graveyard as a primary resource.
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Discard24 cards
24 discard synergies. Empty opponents' hands while gaining value.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.