Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(289 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks8
Mana dorks1
Land ramp9
Other acceleration7
Other1
Draw engines4
Cantrips & burst draw3
Spot removal1
Board wipes2
Stax & hate1
Mana Acceleration (30 sources)+15ⓘ
Two-Color Mana Base (no fixing needed)+12ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands2
Combat Damage Synergy: token package, 9 extra combats, 3 haste enablers, 4 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces9
Win conditions11
Combat threats7
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Speed91Threats88Mana base75
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.