Urza, Lord High Artificer

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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence547 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana4
Mana rocks6
Other acceleration4
Commander Synergy+12
Tutors4
Draw engines4
Cantrips & burst draw6
Recursion2
Value engines2
Counterspells2
Spot removal5
Board wipes3
Stax & hate3
Protection2
Mono-Color Mana Base (no fixing needed)+19
Mono-Color Powerhouse Lands (2)+8
Mana Acceleration+5
Utility lands3
Basic lands1
8 Combo(s) Detected (Consistency: 96%)+58
Combo Commander+15
Commander Synergy+15
Combat Damage Synergy: aristocrats engine+8
Extra Turn Package+5
Combo pieces11
Synergy pieces5
Combat threats2
Extra turns1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

Game changers 2
Minimum Bracket 3
Mass land denial 2
Minimum Bracket 4
Extra turns 1
2-card combo — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter26 cards

26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Storm22 cards

22 storm synergies. Chain spells for exponential value.

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Cheerios10 cards

10 cheerios cards. Cast many 0-cost artifacts/equipment with draw engines to storm off.

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Combos8 total

  • 2-card combos · 2
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  • 3-card combos · 6
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