Commander
4.9±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(337 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration1
Treasure generators3
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines12
Cantrips & burst draw5
Value engines8
Other1
Counterspells4
Spot removal10
Board wipes1
Stax & hate1
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 1 damage multiplier+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces1
Synergy pieces6
Win conditions1
Combat threats12
Drain effects2
Token generators2
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Consistency86Threats85Interaction83
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aggro30 cards
30 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Ninjutsu25 cards
25 ninja synergies. Sneak ninjas into combat for devastating triggers.
Ninja Tribal23 cards
23 ninja creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.