Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(380 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana2
Commander Synergy (1 groups)+5ⓘ
Glass Cannon (high ramp, low draw)+-10ⓘ
Draw engines2
Cantrips & burst draw4
Recursion2
Value engines1
Control Strategy Bonus (22.2 interaction cards)+30ⓘ
Counterspells6
Spot removal12
Board wipes3
Stax & hate10
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands3
Taplands3
Tempo Control (lockout lethality)+16.2ⓘ
Commander Synergy (1 groups)+12ⓘ
Combat threats1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction96Speed74Mana base63
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Stax6 cards
6 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.