Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(216 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp8
Other acceleration1
Tutors3
Draw engines11
Cantrips & burst draw4
Wheels1
Recursion1
Value engines2
Other2
Counterspells1
Spot removal8
Protection4
Mana Acceleration (13 sources)+3ⓘ
Premium utility lands2
Utility lands9
Taplands7
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces7
Win conditions1
Combat threats6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Consistency83Mana base64Speed60
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aggro24 cards
24 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion17 cards
17 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Hatebears14 cards
14 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.