Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(360 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (52% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks7
Mana dorks1
Land ramp2
Other acceleration4
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw2
Recursion2
Value engines4
Counterspells5
Spot removal9
Board wipes2
Stax & hate2
Protection4
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+23ⓘ
Commander Synergy (2 groups)+18ⓘ
Tempo Control (lockout lethality)+13.2ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Win conditions6
Combat threats2
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction87Threats86Speed77
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.