Commander
No commander provided6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(476 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks4
Land ramp1
Other acceleration4
Draw engines4
Cantrips & burst draw5
Recursion3
Value engines6
Counterspells3
Spot removal10
Graveyard hate1
Land destruction1
Board wipes2
Stax & hate2
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands10
Dual & shock lands10
Premium utility lands3
Utility lands2
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+19ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Combat threats3
Token generators3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Mana base98Interaction89Threats65
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.