Go-Wide / Weenies Deck

Commander
No commander provided
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(476 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+19
Win conditions1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 → Bracket 4
Mana base98Interaction89Threats65

0.1 above Bracket 3 ceiling (6.5)

1.9 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Legends Matter11 cards

11 legendary synergies. Your legends grow stronger together.

Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.