Go-Wide / Weenies Deck

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Commander
No commander provided
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence476 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks4
Land ramp1
Other acceleration4
Draw engines4
Cantrips & burst draw5
Recursion3
Value engines6
Counterspells3
Spot removal10
Graveyard hate1
Land destruction1
Board wipes2
Stax & hate2
Protection3
Mana Acceleration+4
Fetchlands10
Dual & shock lands10
Premium utility lands3
Utility lands2
Basic lands5
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine+19
Combo pieces2
Synergy pieces2
Win conditions1
Combat threats3
Token generators3
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 → Bracket 4
Game changers 4
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Legends Matter11 cards

11 legendary synergies. Your legends grow stronger together.

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Human Tribal10 cards

10 human creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.