Commander
9.4±0.4
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Strategy ceiling 9.4
High confidence717 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana3
+7
Mana dorks9
Other acceleration3
Commander Synergy (1 groups)+8ⓘ
Tutors16
Draw engines4
Cantrips & burst draw1
Recursion2
Value engines1
Control Strategy Bonus (32.6 interaction cards)+30ⓘ
Counterspells9
Spot removal4
Artifact/enchantment removal2
Board wipes1
Stax & hate3
Protection5
Mana Acceleration (15 sources)+5ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands8
+6
+6
+6
+5
+4
+4
+4
+4
Premium utility lands4
+5
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+1
+2
+2
4 Combo Families (5 lines, Consistency: 88%)+37ⓘ
Combat Damage Synergy: 3 haste enablers, 1 damage multiplier+10ⓘ
Combo pieces7
+3
Synergy pieces2
Win conditions1
Combat threats2
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.4 → Bracket 5
Consistency96Interaction96Mana base94
0.4 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 7
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
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