Commander
8.6±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(593 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks7
Land ramp2
Other acceleration1
Commander Synergy (1 groups)+3ⓘ
Tutors11
Draw engines5
Cantrips & burst draw1
Counterspells6
Spot removal7
Board wipes3
Stax & hate1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands2
Utility lands5
Taplands4
7 Combo(s) Detected (Consistency: 92%)+52ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers+25ⓘ
Combo pieces8
Synergy pieces4
Win conditions1
Combat threats1
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.6 → Bracket 4
Threats97Consistency93Interaction83
-0.1 below Bracket 5 threshold (8.5)
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.