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HomeExplore decksCommanders
R

Mono Red Burn

viaMoxfieldMoxfield·0 views·1h ago

Power level

5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence346 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana8
Mana rocks3
Mana dorks1
Other acceleration1
Treasure generators1
Other acceleration1
Draw engines1
Cantrips & burst draw14
Wheels1
Scry & Surveil1
Recursion5
Value engines2
Counterspells2
Artifact/enchantment removal1
Spot removal8
Board wipes1
Stax & hate4
Protection3
Mono-Color Mana Base+26ⓘ
Mana Acceleration+2ⓘ
Utility lands1
Taplands2
Basic lands1
5 Combo Families+30ⓘ
Combat Damage Synergy+8ⓘ
Combo pieces8
Synergy pieces6
Win conditions3
Combat threats1
Token generators2
Group slug7
Damage multipliers1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.4 (Bracket 3)+Mass Land Denial→ Bracket 4
Markers
Learn more →
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✕Game Changers — none
✕Extra turns — none

Themes5 total

SpellslingerCore (19 cards)

19 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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BurnCore (19 cards)

19 damage dealers. Burn opponents down with direct damage.

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ComboCore (16 cards)

This deck is built around assembling one or more infinite combo finishes.

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Combos5 total

  • 2-card combos · 2
  • ++
    1 setup prereq
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    1 setup prereq
  • 3-card combos · 3
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