Commander
5.4±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(376 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (43% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp4
Other acceleration4
Treasure generators1
Draw engines4
Cantrips & burst draw2
Recursion1
Counterspells1
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands8
Dual & shock lands10
Premium utility lands3
Utility lands5
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions3
Sacrifice outlets1
Token generators1
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base96Interaction71Threats65
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elemental Tribal35 cards
35 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.