Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence176 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy+1ⓘ
Mana rocks2
Mana dorks3
Land ramp1
Other acceleration2
Treasure generators2
Commander Synergy+2ⓘ
Draw engines4
Scry & Surveil3
Recursion5
Value engines6
Synergy support2
Spot removal12
Board wipes4
Protection7
Soft interaction1
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands4
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces20
Win conditions1
Combat threats2
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.1 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron (Commander)27 cards
This deck equips or enchants the commander to deal commander damage.
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Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
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Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.