Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(436 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks3
Land ramp1
Tutors2
Draw engines6
Cantrips & burst draw5
Scry & Surveil1
Recursion3
Value engines1
Counterspells1
Spot removal10
Graveyard hate2
Board wipes1
Stax & hate2
Edict effects1
Protection1
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands5
Premium utility lands2
Utility lands4
Taplands4
3 Combo(s) Detected (Consistency: 70%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+22ⓘ
Commander Synergy (2 groups)+13ⓘ
Combo pieces5
Synergy pieces7
Win conditions3
Combat threats2
Sacrifice outlets4
Drain effects1
Token generators3
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats97Interaction79Mana base75
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats24 cards
24 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.