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HomeExplore decksCommanders
WU

Flying women

viaMoxfieldMoxfield·33 views·10h ago

Power level

5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence387 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks7
Mana dorks1
Land ramp2
Other acceleration2
Tutors1
Draw engines11
Cantrips & burst draw4
Wheels1
Value engines1
Counterspells3
Spot removal2
Board wipes2
Stax & hate1
Protection3
Two-Color Mana Base+12ⓘ
Mana Acceleration+2ⓘ
Two-Color Powerhouse Lands+1ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands7
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces7
Win conditions2
Combat threats17
Token generators4
Enablers2
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+Game Changers 2→ Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

VoltronCore (19 cards)

This deck equips or enchants the commander to deal commander damage.

,,,,
LifegainCore (16 cards)

16 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Angel TribalCore (13 cards)

13 angel creatures detected. Tribal synergies can create powerful board states.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History10 snapshots

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
64→64
—
Consistency
65→74
+9
Interaction
62→59
-3
Efficiency
75→75
—
Lethality
94→93
-1

Card Changes

Added (2)

Removed (2)

Grade

Power5.5→5.5—
BracketB3→B3

Card Changes

Added (1)

Removed (1)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
64→64
—
Consistency
60→65
+5
Interaction
62→62
—
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
64→64
—
Consistency
63→60
-3
Interaction
62→62
—
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.6→5.5-0.1
BracketB3→B3

Vectors

Velocity
64→64
—
Consistency
63→63
—
Interaction
66→62
-4
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.5→5.6+0.1
BracketB3→B3

Vectors

Velocity
63→64
+1
Consistency
61→63
+2
Interaction
68→66
-2
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (2)

Removed (2)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
64→63
-1
Consistency
58→61
+3
Interaction
68→68
—
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.5→5.5—
BracketB3→B3

Vectors

Velocity
64→64
—
Consistency
57→58
+1
Interaction
68→68
—
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.4→5.5+0.1
BracketB3→B3

Vectors

Velocity
64→64
—
Consistency
57→57
—
Interaction
64→68
+4
Efficiency
75→75
—
Lethality
94→94
—

Card Changes

Added (1)

Removed (1)

Grade

Power5.4→5.4—
BracketB3→B3

Card Changes

Added (1)

Removed (1)