Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(349 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks1
Land ramp4
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw2
Value engines13
Counterspells2
Spot removal6
Board wipes2
Stax & hate4
Protection1
Other1
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands9
Taplands13
Combat Damage Synergy: 3 haste enablers, 1 evasion enabler+9ⓘ
Win conditions5
Combat threats4
Drain effects1
Token generators4
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Mass Land Denial→ Bracket 4
Consistency91Mana base83Interaction81
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Chaos16 cards
16 chaos effects. Embrace randomness with coin flips and dice rolls.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.