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Commander
No commander provided5.9±0.6
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence397 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana3
Mana rocks7
Mana dorks1
Land ramp1
Other acceleration3
Treasure generators1
Minor treasure2
Other1
Low Land Count−25ⓘ
Tutors1
Draw engines4
Cantrips & burst draw15
Scry & Surveil2
Recursion2
Value engines5
Control Strategy+30ⓘ
Counterspells4
Spot removal10
Board wipes2
Protection3
Mana Acceleration+4ⓘ
Low Land Count−25ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands8
Taplands2
Basic lands2
Other1
3 Combo Families+27ⓘ
Combat Damage Synergy+8ⓘ
Combo pieces4
Synergy pieces2
Win conditions3
Drain effects3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
0.9 above Bracket 2 ceiling (5)
1.1 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✓
2-card combo 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Wizard Tribal9 cards
9 wizard creatures detected. Tribal synergies can create powerful board states.
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