Commander
6.9±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence465 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration3
Commander Draw Engine (Marvo, Deep Operative provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines3
Cantrips & burst draw9
Recursion6
Value engines4
Other1
Counterspells6
Spot removal10
Board wipes1
Stax & hate6
Protection3
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
+8
Dual & shock lands4
+6
+5
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+9
+7
3 Combo Families (3 lines, Consistency: 77%)+30ⓘ
Tempo Control (lockout lethality)+14.8ⓘ
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces4
Win conditions2
Combat threats7
Drain effects1
Reanimation1
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 (Bracket 3)+Game Changers→ Bracket 4
Consistency92Threats90Interaction86
✓
Game changers 5
✓2-card combo 1
✓
Extra turns 1
✕Mass land denial — none
Themes5 total
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Deathtouch7 cards
7 deathtouch synergies. Small creatures that kill anything they touch.
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