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3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence246 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp3
Other acceleration1
Draw engines7
Cantrips & burst draw3
Recursion2
Value engines6
Spot removal6
Graveyard hate1
Board wipes2
Protection6
Mono-Color Mana Base (no fixing needed)+28ⓘ
Utility lands3
Taplands1
Basic lands1
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces4
Combat threats2
Token generators4
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
0.8 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
+1/+1 Counters33 cards
33 counter synergies. Grow your creatures over time for massive threats.
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Human Tribal20 cards
20 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.