Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(279 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Mana rocks6
Land ramp4
Other acceleration1
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines6
Cantrips & burst draw11
Scry & Surveil1
Recursion2
Value engines4
Other1
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands3
+5
+4
+4
Premium utility lands2
+6
+5
Utility lands4
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
Basic lands2
+13
+10
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces5
Win conditions1
Combat threats5
Drain effects8
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Mana base75Consistency74Interaction63
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)12 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain22 cards
22 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.