Commander
4.9±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(339 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks2
Mana dorks3
Other acceleration2
Treasure generators3
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion2
Value engines2
Counterspells3
Spot removal5
Artifact/enchantment removal1
Board wipes3
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+31ⓘ
Mana Acceleration (13 sources)+3ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands3
Basic lands1
Mountain+29
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Tempo Control (lockout lethality)+9.8ⓘ
Synergy pieces3
Win conditions3
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 → Bracket 3
Interaction85Speed84Mana base70
0.4 above Bracket 2 ceiling (4.5)
1.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.