Commander
3.0±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(173 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks10
Land ramp1
Treasure generators2
Other2
Draw engines7
Cantrips & burst draw12
Spot removal7
Graveyard hate1
Board wipes8
Stax & hate3
Protection2
Two-Color Mana Base (no fixing needed)+29ⓘ
Mana Acceleration (12 sources)+2ⓘ
Taplands5
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
Synergy pieces2
Combat threats4
Drain effects2
Token generators3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base75Consistency67Interaction61
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.