Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(386 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp2
Other acceleration8
Commander Synergy (1 groups)+6ⓘ
Tutors1
Draw engines8
Cantrips & burst draw5
Recursion2
Value engines3
Counterspells7
Spot removal3
Board wipes2
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (19 sources)+9ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands3
Taplands2
Basic lands1
Island+32
Combo Commander: Urza, Lord High Artificer+15ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+5ⓘ
Synergy pieces9
Win conditions1
Combat threats2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency84Speed83Interaction82
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm21 cards
21 storm synergies. Chain spells for exponential value.
Artifacts Matter20 cards
20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.