Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(353 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks3
Mana dorks2
Other acceleration3
Treasure generators1
Tutors2
Cantrips & burst draw2
Wheels1
Recursion1
Value engines2
Spot removal2
Board wipes3
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands7
Basic lands1
Mountain+29
3 Combo(s) Detected (Consistency: 60%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (3 groups)+22ⓘ
Combo pieces6
Synergy pieces4
Win conditions2
Combat threats2
Sacrifice outlets1
Drain effects3
Token generators16
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats99Mana base70Speed46
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy31 cards
31 token producers. Go-wide strategies can overwhelm opponents with numbers.
Goblin Tribal18 cards
18 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.