Animated Army

5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(356 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Draw Engine (Bello, Bard of the Brambles provides card draw)+13
Cantrips & burst draw1
Recursion1
Mana Acceleration (24 sources)+14
Two-Color Powerhouse Lands (1)+1
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25
Sacrifice outlets1
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Mana base86Threats84Speed81

0.7 above Bracket 2 ceiling (4.5)

1.3 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Stompy / Big Mana9 cards

9 high-impact creatures. Ramp into massive threats that dominate the board.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.