Commander
2.7±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(155 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp3
Other acceleration1
Draw engines1
Cantrips & burst draw2
Value engines3
Spot removal3
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+30ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands1
Basic lands1
Forest+37
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.7 (Bracket 1)+Game Changers→ Bracket 3
Mana base70Threats43Speed39
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.