Commander
No commander provided6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(473 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana dorks15
Land ramp7
Other acceleration1
Tutors8
Draw engines9
Cantrips & burst draw3
Recursion1
Value engines4
2 Combo(s) Detected (Consistency: 100%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 6 haste enablers, 5 evasion enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces2
Win conditions6
Combat threats5
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Speed93Consistency91Threats90
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal27 cards
27 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal16 cards
16 druid creatures detected. Tribal synergies can create powerful board states.