Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(358 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (52% CMC 5+)+-10ⓘ
Tutors1
Draw engines9
Cantrips & burst draw5
Recursion3
Value engines4
Counterspells3
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate1
Protection2
Fetchlands7
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands5
Combat Damage Synergy: token package, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine+20ⓘ
Synergy pieces12
Win conditions1
Combat threats4
Drain effects2
Token generators2
Reanimation4
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base90Threats89Consistency85
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.