Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(368 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Land ramp1
Other acceleration1
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw4
Value engines1
Counterspells8
Spot removal9
Board wipes6
Stax & hate3
Protection1
Two-Color Powerhouse Lands (2)+8ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands6
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Synergy pieces3
Win conditions1
Combat threats1
Drain effects1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction94Mana base84Speed57
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stax9 cards
9 stax pieces. Tax and restrict opponents' resources while breaking parity.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.