Commander
2.2±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(110 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Other acceleration1
Low Land Count (26/36)+-25ⓘ
Tutors2
Draw engines3
Cantrips & burst draw3
Value engines1
Counterspells3
Stax & hate4
Protection1
Low Land Count (26/36)+-25ⓘ
Taplands6
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
1 extra turn effect+5ⓘ
Synergy pieces8
Combat threats1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.2 → Bracket 1
Threats72Interaction40Consistency12
1.2 above Bracket 0 ceiling (1)
0.8 below Bracket 2 threshold (3)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Human Tribal30 cards
30 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.