Faldorn, Dread Wolf Herald

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Commander
See all Faldorn, Dread Wolf Herald data
7.9±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence536 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana11
Mana dorks7
Other acceleration2
Treasure generators2
Tutors6
Draw engines6
Cantrips & burst draw4
Wheels2
Recursion2
Value engines6
Artifact/enchantment removal3
Spot removal4
Board wipes1
Stax & hate2
Protection1
Two-Color Powerhouse Lands (5)+20
Mana Acceleration+10
Fetchlands8
Dual & shock lands6
Premium utility lands2
Utility lands7
Taplands1
Basic lands2
2 Combo(s) Detected (Consistency: 98%)+29
Combat Damage Synergy: 3 haste enablers, 1 damage multiplier+10
Combo pieces4
Synergy pieces2
Win conditions2
Combat threats2
Sacrifice outlets1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.9 → Bracket 4

0.9 above Bracket 3 ceiling (7)

1.1 below Bracket 5 threshold (9)

Game changers 8
Minimum Bracket 4
2-card combo 1
Mass land denial — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Impulse Draw12 cards

12 impulse draw effects. Exile and play cards from the top of your library.

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Legends Matter11 cards

11 legendary synergies. Your legends grow stronger together.

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Combos2 total

  • 2-card combos · 2
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