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5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence334 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp1
Other acceleration1
Commander Draw Engine+10ⓘ
Draw engines7
Cantrips & burst draw3
Recursion7
Value engines5
Other1
Spot removal6
Board wipes2
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+10ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands7
Taplands5
Basic lands2
3 Combo Families+24ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler, aristocrats engine+22ⓘ
Combo pieces4
Synergy pieces13
Win conditions2
Combat threats7
Sacrifice outlets5
Drain effects2
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Vampire Tribal33 cards
33 vampire creatures detected. Tribal synergies can create powerful board states.
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Lifegain32 cards
32 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
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