Commander
2.5±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(138 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Other acceleration1
Treasure generators1
Low Land Count (35/36)+-3ⓘ
Draw engines6
Cantrips & burst draw3
Wheels4
Recursion4
Value engines4
Other1
Spot removal9
Board wipes1
Stax & hate5
Two-Color Mana Base (no fixing needed)+42ⓘ
Low Land Count (35/36)+-3ⓘ
Utility lands1
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Synergy pieces8
Drain effects1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base75Consistency61Interaction48
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Discard27 cards
27 discard synergies. Empty opponents' hands while gaining value.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.