Commander
3.3±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(203 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+13.5ⓘ
Fast mana1
Mana rocks3
Other acceleration1
Other1
Draw engines5
Cantrips & burst draw5
Scry & Surveil1
Recursion1
Value engines2
Spot removal11
Board wipes1
Stax & hate1
Protection2
Fetchlands1
+7
Dual & shock lands6
+5
+4
+4
+4
+4
+4
Premium utility lands2
+6
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+3
+3
+3
+2
+2
+2
+2
+2
Basic lands3
+3
+3
+3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces11
Win conditions4
Combat threats12
Drain effects5
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats90Mana base85Interaction51
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)11 cards
This deck generates value from sacrificing and recurring creatures.
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Vampire Tribal29 cards
29 vampire creatures detected. Tribal synergies can create powerful board states.
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Lifegain23 cards
23 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.