Commander
2.6±0.4
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
High confidence(139 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8
Land ramp1
Other acceleration1
Treasure generators1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1
Threats87Mana base55Interaction47

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Token Strategy14 cards

14 token producers. Go-wide strategies can overwhelm opponents with numbers.

Voltron12 cards

12 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.