Commander
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(261 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp4
Other acceleration5
Treasure generators2
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Draw engines7
Cantrips & burst draw4
Recursion9
Value engines2
Spot removal5
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands4
Utility lands10
Taplands7
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces6
Win conditions1
Combat threats14
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Mana base87Consistency69Interaction69
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Voltron16 cards
16 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.