Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(361 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp6
Other acceleration1
Tutors3
Draw engines7
Cantrips & burst draw4
Recursion3
Value engines2
Counterspells1
Spot removal7
Board wipes1
Stax & hate2
Mono-Color Powerhouse Lands (3)+14ⓘ
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Fetchlands1
Utility lands6
Taplands1
Basic lands1
Plains+26
Combat Damage Synergy: token swarm strategy, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces1
Win conditions2
Combat threats3
Token generators7
Reanimation3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats85Interaction82Speed75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.