Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(326 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana dorks4
Land ramp11
Other acceleration1
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion4
Value engines3
Spot removal3
Graveyard hate1
Stax & hate1
Protection2
Mana Acceleration (21 sources)+11ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Fetchlands2
Utility lands7
Basic lands1
Forest+29
3 Combo(s) Detected (Consistency: 62%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+24ⓘ
Combo pieces4
Synergy pieces3
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats87Speed76Mana base70
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Landfall10 cards
10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.