Ashaya, Soul of the Wild

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence326 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana dorks4
Land ramp11
Other acceleration1
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion4
Value engines3
Spot removal3
Graveyard hate1
Stax & hate1
Protection2
Mana Acceleration+11
Mono-Color Powerhouse Lands (1)+3
Fetchlands2
Utility lands7
Basic lands1
3 Combo(s) Detected (Consistency: 62%)+28
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+24
Combo pieces4
Synergy pieces3
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
+1/+1 Counters10 cards

10 counter synergies. Grow your creatures over time for massive threats.

,,,,
Landfall10 cards

10 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

,,,,

Combos3 total

  • 2-card combo · 1
  • +
  • 3-card combos · 2
  • ++
  • ++