Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(625 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks6
Mana dorks6
Land ramp8
Other acceleration3
Treasure generators3
Tutors5
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines3
Counterspells1
Spot removal6
Artifact/enchantment removal1
Land destruction2
Board wipes1
Stax & hate2
Mana Acceleration (32 sources)+15ⓘ
Fetchlands9
Dual & shock lands7
Premium utility lands7
Utility lands1
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+23ⓘ
Commander Synergy (1 groups)+5ⓘ
Synergy pieces3
Win conditions1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Speed98Mana base97Interaction90
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure6 cards
6 treasure generators. Ramp and artifact synergies in one package.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.