Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(402 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Other acceleration2
Commander Draw Engine (Rona, Herald of Invasion provides card draw)+18ⓘ
Extra turns redundancy (3 effects)+6ⓘ
Draw engines4
Cantrips & burst draw4
Recursion5
Value engines3
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate2
Two-Color Mana Base (no fixing needed)+8ⓘ
Fetchlands2
Premium utility lands2
Utility lands3
Taplands7
2 Combo(s) Detected (Consistency: 92%)+28ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Combo pieces3
Synergy pieces5
Win conditions1
Drain effects1
Token generators1
Reanimation10
Extra turns3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Extra Turns→ Bracket 4
Threats96Consistency87Mana base75
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Game changers 2
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Extra turns (3)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combo (Commander)1 cards
Commander enables infinite combos or combo finishes.
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.