6.1±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
Medium confidence(432 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana4
Land ramp1
Other acceleration1
Treasure generators5
Tutors1
Draw engines11
Cantrips & burst draw1
Recursion2
Value engines5
Other2
Counterspells3
Spot removal5
Board wipes2
Stax & hate7
Fetchlands8
Dual & shock lands9
Premium utility lands6
Utility lands4
Taplands9
Other1
Combat Damage Synergy: token package, 1 token doubler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Combo Commander: Tymna the Weaver+15ⓘ
Synergy pieces4
Combat threats2
Drain effects1
Token generators7
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base96Threats89Interaction83
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.