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HomeExplore decksCommanders
WUBRG

Final Judasss, o Lendário €

viaArchidektArchidekt·Updated 50m ago·23 views·

Power level

7.4±0.9
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Low confidence536 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy+7ⓘ
Fast mana2
Mana rocks3
Mana dorks5
Land ramp1
Treasure generators2
Other acceleration1
Commander Synergy+5ⓘ
Tutors3
Draw engines7
Cantrips & burst draw4
Recursion1
Value engines8
Other1
Control Strategy+30ⓘ
Counterspells4
Spot removal5
Graveyard hate3
Board wipes3
Protection4
Soft interaction1
Other1
Fetchlands7
Dual & shock lands4
Premium utility lands7
Utility lands6
Taplands4
Basic lands5
Other1
Combat Damage Synergy+19ⓘ
Commander Synergy+1ⓘ
Synergy pieces1
Combat threats1
Drain effects1
Token generators4
Clone effects1
Mass reanimation1
Other9

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.4 → Bracket 4

0.4 above Bracket 3 ceiling (7)

1.6 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Legends Matter31 cards

31 legendary synergies. Legends in the deck grow stronger together.

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Human Tribal15 cards

15 human creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History7 snapshots

Grade

Power8.1→7.4-0.7
BracketB4→B4

Vectors

Velocity
80→76
-4
Consistency
95→90
-5
Interaction
86→90
+4
Efficiency
93→93
—
Lethality
84→71
-13

Card Changes

Added (1)

Removed (1)

Combos:1→0-1

Grade

Power8.1→8.1—
BracketB4→B4

Card Changes

Added (2)

Removed (2)

Grade

Power8.1→8.1—
BracketB4→B4

Vectors

Velocity
81→80
-1
Consistency
95→95
—
Interaction
85→86
+1
Efficiency
93→93
—
Lethality
84→84
—

Card Changes

Added (1)

Removed (1)

Grade

Power8.1→8.1—
BracketB4→B4

Card Changes

Added (1)

Removed (1)

Grade

Power8.1→8.1—
BracketB4→B4

Scoring recalculated with no card changes — results reflect engine updates or calibration adjustments.

Grade

Power7.3→8.1+0.8
BracketB4→B4

Vectors

Velocity
81→81
—
Consistency
95→95
—
Interaction
86→85
-1
Efficiency
92→93
+1
Lethality
53→84
+31

Card Changes

Added (3)

Removed (3)

Combos:0→1+1

Grade

Power8.0→7.3-0.7
BracketB4→B4

Vectors

Velocity
81→81
—
Consistency
95→95
—
Interaction
85→86
+1
Efficiency
92→92
—
Lethality
83→53
-30

Card Changes

Added (1)

Removed (1)

Combos:1→0-1