Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(558 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks8
Land ramp1
Other acceleration4
Treasure generators1
Tutors2
Draw engines13
Cantrips & burst draw6
Wheels2
Recursion1
Counterspells11
Spot removal9
Graveyard hate1
Board wipes4
Stax & hate2
Protection4
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
High Land Count (46)+-10ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands13
Taplands6
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces6
Combat threats5
Drain effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Interaction95Consistency93Threats89
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Faerie Tribal25 cards
25 faerie creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Rogue Tribal12 cards
12 rogue creatures detected. Tribal synergies can create powerful board states.