Commander
3.0±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(172 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks3
Land ramp3
Other acceleration7
Other1
Tutors5
Draw engines7
Cantrips & burst draw3
Recursion2
Spot removal9
Artifact/enchantment removal1
Board wipes1
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Utility lands4
Combat Damage Synergy: token swarm strategy, 3 extra combats, 4 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Synergy pieces9
Win conditions7
Combat threats8
Sacrifice outlets1
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats86Mana base75Consistency60
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.