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HomeExplore decksCommanders

Goblin Tribal Deck

viapasted list·Updated 46 days ago·7 views·

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Power level

2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence146 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks1
Draw engines3
Cantrips & burst draw3
Recursion1
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate1
Premium utility lands1
Utility lands3
Taplands6
Basic lands2
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+17ⓘ
Synergy pieces1
Win conditions2
Combat threats1
Drain effects1
Token generators4

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal23 cards

23 goblin creatures detected. Tribal synergies can create powerful board states.

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Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.