Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(380 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks3
Mana dorks3
Land ramp4
Other acceleration2
Treasure generators1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors3
Cantrips & burst draw2
Recursion1
Value engines3
Counterspells3
Spot removal14
Artifact/enchantment removal1
Board wipes4
Stax & hate4
Protection4
Two-Color Powerhouse Lands (2)+9ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands4
1 Combo(s) Detected (Consistency: 67%)+20ⓘ
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+13ⓘ
Combo pieces2
Synergy pieces2
Win conditions3
Combat threats2
Drain effects5
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction94Speed81Mana base80
✓
Game changers 3
✓
Mass land denial (2)
✓2-card combo
✕Extra turns — none
Themes6 total
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Food Chain2 cards
2 Food Chain combo pieces. Infinite mana with exile creatures.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.