Commander
No commander provided6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(452 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana5
Mana rocks9
Other acceleration4
Treasure generators3
Draw engines1
Cantrips & burst draw13
Recursion2
Value engines2
Counterspells6
Spot removal2
Protection4
Other1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands7
Taplands4
1 Combo(s) Detected (Consistency: 79%)+22ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces3
Synergy pieces1
Win conditions1
Combat threats1
Drain effects1
Token generators1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Speed93Mana base83Threats77
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.